It had many happy customers and the money was flowing. It was a low-budget enterprise that gave modest returns. Some thirty years ago, a person who shall remain unnamed, opened a second-hand clothes shop. I don't think they have much in the way of surviving. Quoting: they want to survive, they had to bend over for the publishers demands or not have a game to sell. Yeah, this means refusing precisely the super popular AAA games, that is the trade-off they were making since the beginning. "We stand against DRM because we need to, but keep trying to find loopholes to allow it" is not a good selling point. They don't get to wriggle out and exploit technicalities, not without severely undermining their claims. Multiplayer is another big one, as the statements make clear, because usually publishers have so much control over multiplayer that it doesn't make much sense to talk about DRM.īut GOG advertised themselves as a DRM-free store. Or Steam's "you need the client to get the first copy of the DRM-free game" and "you need the Steam API and workshop for some features" - it is clearly not DRM from any rigorous definition, but for some people it hardly matters. Hitman was one such case - "it is totally not always-online DRM, it is just a system to offer additional features!" and clearly lots of people saw it as equivalent to DRM. Not all restrictions are created equal while some are explicitly labeled as DRM, and fit a strict definition, some are more subtle about their control but accomplish similar goals. Urgh, when they start having to decide what technically counts as DRM-free to justify themselves things are pretty fucked. When it comes to multiplayer "games with those features belong on GOG", although they will be updating the GOG store to let you more easily discover them and add more info to store pages to help better inform potential buyers. They also said they will continue to "make games compatible with future OSs and available for you for years to come". There are already a few games that use the Galaxy API for multiplayer instead of a standalone solution. Point number 3 is an interesting one, as it's only optional for single-player. The GOG GALAXY client is and will remain optional for accessing single-player offline mode. Games you bought and downloaded can never be taken from you or altered against your will.ģ. The single-player mode has to be accessible offline.Ģ. Here's the three main points they will stick to:ġ. It is a complex thing, as they say, as so many games now offer online features even for single-player titles, so GOG has more of a plan to handle them now. They talk a little about how things have changed, and that some "of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone". GOG is well-known as the DRM-free store, and this isn't exactly changing but they're tweaking what they mean by it. It comes at an interesting time, since there was a bit of an issue with the HITMAN release that ended up being pulled down since it required online to do a lot and unlock a lot of things. The GOG team have confirmed in a new update on their plans for the store, and it seems they will continue to note that their Galaxy client is optional.
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