![]() It’s immersive and, as a wannabe rider who never took the plunge, it helps bring me closer to the real experience. Whilst there’s some good visual cues to show a bike getting out of shape, bolstering that with some good audio design helps you understand what the bike is doing. Tyre squeals come through to let you know they’re at their limit and braking on worn tyres feels appropriately turbulent. So far my time with the controller has felt very much a gimmick but RiMS Racing uses the speaker and haptic feedback to really hone in your senses. There’s a learning curve at play but the controls are up to it. Quick changes of direction can be tricky but the handling feels fairly consistent and responsive. To put it bluntly, they feel quite weighty and the rear wheels handle most of the power. Beginner can still be a handful as you get to grips with how RiMS Racing deals with its bikes. ![]() Options are a little light but you have three degrees of physics simulation to tweak whilst you can also alter AI difficulty. Coming from Raceward Studio, their debut effort looks to bring mechanics and motorcycle fanatics together with a fairly sim-focused affair. It’s why I take great joy from riding virtually and RiMS Racing is the latest effort to have me covered. Even as a bike lover, I could never bring myself to mount one and ride in anger. Augin PS5 / Reviews tagged aprilla / bmw / circuit / ducati / mechanic simulator / motorcycles / motorsport / mv agusta / online multiplayer / point to point / raceward studio / rims racing / suzuki / time trial by Mike
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